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- A Grammar of Gameplay: How Games Work
Raph Koster - A Theory of Fun for Game Design
Raph Koster - Beginning Direct3D Game Programming
Wolfgang Engel - Beginning Direct3D Game Programming, 2nd Edition
Wolfgang Engel - Beginning OpenGL Game Programming
Dave Astle - C++ for Game Programmers
Noel Llopis - Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks
Wolfgang Engel - Massively Multiplayer Game Development
Thor Alexander - Massively Multiplayer Game Development 2
Thor Alexander - More OpenGL Game Programming
Dave Astle - OpenGL ES Game Development
Dave Astle - OpenGL Game Programming
Dave Astle - Programming Vertex & Pixel Shaders
Wolfgang Engel - Shader X2: Introductions and Tutorials with DirectX 9.0
Wolfgang Engel - Shader X3: Advanced Rendering with DirectX and OpenGL
Wolfgang Engel - Shader X4: Advanced Rendering Techniques
Wolfgang Engel - Shader X5: Advanced Rendering Techniques
Wolfgang Engel - Swords & Circuitry: A Designer’s Guide to Computer Role-Playing Games
Neal Hallford